Eco city/game designer

The player controls a moving city. Every turn the city consumes resources to subsist, the player must move the city across the map to harvest resources and fulfil the city needs.To complete a level, the player must find a place where the amount of resources around are greater to the city needs.

As a game designer my responsibilities included:

  • Design and document the whole system using wireframe mock-ups .

  • Work closely with our artist to ensure affordance, readability.

  • Design a first iteration of the game economy in a F2P context.

PITCH

Unity Engine

5 weeks

5 persons

Scholar project