The Wanderer: Frankenstein's Creature
Featuring stunning art direction, reminiscent of watercolour paintings, "The Wanderer : Frankenstein's creature" will task players with writing their own version of Mary Shelley’s gothic classic by taking them on an enlightening trip, where they will discover the world and its ways through the innocent eyes of the legendary Creature. Depending on the player's actions, the creature will evolve differently, which will impact not only on the story, but also on the gameplay.
as assistant game designer:
Design and prototype mini-games.
Research and document the game themes to ensure consistancy.
Write technical documents for the tool programmer and level artists.
as level designer:
Staging, working on camera shots and transitions as narrative tools to deliver a powerful and emotional experience.
Level building, collaborate with the level artists to integrate visual assets, set up and tweak level circulatory...
Test and improve the level qualities from early to final stage.
Prototype and balance the mechanics specific to the levels.
This is a design document (I simplified it a lot) about a challenge I conceived named "Meet the fawn".